Since beginning this graphic novel last December I continue to puzzle over several questions: am I creating a book with pictures or adding pictures to words? Do I have the time (not to mention talent) to pull this off? How does one create cartoon characters with subtlety, complexity, and depth?
Here are my musings about these questions so far (in order).
Scott McCloud and Wil Eisner have probably described the significance of words influencing drawings, drawings influencing words, and the interplay between them. Rather than read other's opinions on this subject, however, I'm learning by doing. Currently my words are only slightly influenced by my sketchy thumbnails, doodles, and drawings. Someday soon I hope my finished words will be improved as I add pictures.
Jodi Bergsma said in my last post (and I misquote), "I'm too busy writing to read books about writing." If I were 20 I'd make the time. But I'm in a race against the clock and am relying on 60 years of reading and drawing to carry the day. I read recently, "A picture is worth a thousand words, but try saying that in a picture."
In How We Decide author Jonah Leher made an interesting observation. The chess computer that beat Gary Kasporov was a terrible back gammon player, and the computer that beat the world's leading back gammon player would lose at chess. Leher's point? Unlike computers that can do one thing very well, the human brain can do lots and lots of things reasonably well. I take comfort in this. I can't write, cast, act, direct, design, philosophize, do theology or psychology, draw, or tell jokes like pros, but I can do each of those things somewhat. The combination of these tasks is what'll make this graphic novel unique.
Finally, isn't "complex cartoon characters" an oxymoron? As I create the actors in this fictional drama I must choose how many layers of personality to give each one. Currently I've divided the cast into many, many uni-(not di- or tri-) mensional characters. One character loves money, one loves jokes, one loves sex, and one loves Jesus. One loves social justice and one loves scientific materialism. One is a feminist and one is a gun toting vet. One is an aging hippy enthralled with conspiracies and drugs; another is pre-law. On and on the list goes. I'm showing no restraint in creating characters. It's actually quite easy. God used dust, I use ink.
My problem from a literary point of view: how many characters is too many? This is a graphic, not Russian, novel. I want readers to care about a few likable characters rather than feeling overwhelmed by dozens of them. The cast of FRIENDS had six main characters with dozens of secondaries. Can I do the same? As is, I've got hundreds of secondary but no main characters. Combining several disparate traits into one person adds complexity and realism; we've all got sub-personalities. But can those characters come to life with all their multiplicity, layers and conflicting desires in a comic book?
We'll just have to wait and see. The process is sheer bliss.
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