Sample page from EU5 (page 74) |
Then this weekend I finished EU6 (Eccl. 3:16-22) with script and characters. I'm happy with the results, confident that another edit or two will make a good script even better.
Sample page from EU6 (page 96) |
I've printed EU 7 (Eccl. 4:1-12) and EU 8 (Eccl. 4:13-16) with placed and outlined word balloons awaiting dialog editing and assigning speakers to each word balloon (my delightful project this week).
What slowed me down last week was the realization that the dialog I'd created was straight from my boomer brain and too antiquated for my intended audience (20 somethings). Thankfully, I've got a character (working name: Aging Hippie) who will be my voice concerning all things 60s related.
Interestingly, I watched The Way this weekend. The main character, Martin Sheen, is a man in his 60s who traveled to Spain and he met a woman in her 20s (?) who was angry and said to Sheen,
"Hey Boomer! You know, as in Baby Boomer? You have all of the signs of that desperate generation taking its last breath trying to screw the rest of us over one last time. The only thing missing from you, Boomer, is one of those stupid looking pony tails and collection of James Taylor songs on your ipod."
He said, "I love James Taylor, and I don't have an ipod."
I was somewhat taken aback by this jab. Either I'm naive, or blessed with friendly acquaintances in their 20s. I'm not used to being the butt of another's animosity. With no recollection of any attempt on my part to screw anyone over I feel I've been unjustly criticized. (Maybe I'm being too sensitive; after all, she didn't say it to me).
On my next edit I plan on expunging all gen-y, off-putting comments from my ancient brain. To replace them perfectly I'd need to interview current university students but do not plan on doing so. This project is growing in size and I'm going to sacrifice perfect dialog in favor of completion. A graphic novel with less than perfect dialog is better than no graphic novel at all.
First draft: 68 or 69 large pages with hand written dialog.
Second draft: Publisher pages with six panels and typed dialog.
Third draft: Publisher pages with polished dialog and Scotch taped characters (EU6 brought me to page 97).
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