Just finished page 289 (Eccl. 8:9) in Draft Four.
Each successive draft takes longer than the one previous. I would not have predicted this. I thought things would go faster as time passes. Alas, I am very wrong. The reasons for the slow down? In earlier drafts one could slop any old idea together. As one nears completion one becomes more careful knowing the days of editing are nearing an end.
Draft Four is 428 pages of hard copy with completed text, word balloons, and panel arrangements just waiting for pencil roughs. When I do the pencil sketches on Draft Four do I still call it Draft Four? Draft Five doesn't seem right. How about Draft Four, Part Two?
The stage (as I now imagine it) will be an angular, straight lines, interior class room. The characters will be lumpy and round and flexible. Lumpy characters on their angular stage will be "carried" in panels which themselves are angular, square, rectangle, and uniform. The six panel "grid" for each page gives me leeway to combine panels in about 6-8 configurations. But they're all very orderly and not cartoony at all. This raises an interesting question about graphic novels. When does the art serve itself rather than the text? I don't want to get so fancy with drawing that story flow is sabotaged.
Creating is evolution; evolution is creation. As I tweak dialog and word balloons I'm tantalized by the visual jokes I anticipate making (pictures on student tee shirts, caricatures, Power Point slide shows, lap top screens). The odd thing is....I don't know what those jokes will be but I'm confident they'll show up when I need them.
I purchased METAMAUS by Art Spiegelman. He won a Pulitzer for his graphic novel, MAUS. As I read METAMAUS I'm hoping to find tips on how I too can win a Pulitzer. There are so many differences between our creations that I'm not holding my breath. At the same time, I am highly inspired by his process. It took him eleven years! I'm giving myself one to two, max. He started when he was 24. I'm almost 60. Were I young I'd perhaps be more careful and thorough. Sadly, I gotta get this book done soon as there are other tasks I need to accomplish in my third third (age 60-90).
Musings While Creating My Very First Philosophical, Existential, Theological, Graphic Novel
Ecclesiastes University...where pages are being posted for evaluation
Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts
Sunday, June 17, 2012
Sunday, May 27, 2012
Let the Layouts Begin
Since Dec. 15 last year I've been stringing together nouns and verbs and adjectives to tell a story. The dialog that I've created these five months has now been divided into over 2000 word balloons, the space of each being smaller than a 140 character tweet.
During the writing process I've tried my hardest not to think visually. I've forced my word making lobes to have precedence over my picture making lobes. I've not been entirely successful; visual images have sneaked into the making of this book.
But now, at long last, the words are as done as they're going to be. I suspect future proof readers will catch glaring gaffs and omissions and make editorial suggestions which I will welcome. But as of this evening I'm officially finished creating words, writing text, and telling stories. The novel part of this graphic novel is done. It's time for graphics!
This means I'm now going to look at 428 pages of Draft Three using my picture making lobes. I'm going to size up each page and arrange in my mind's eye panel adjustments, combinations, divisions, and settings. Character development isn't in the works yet. I'm merely plotting the stage, the rows of seats, the blocking, and whose face appears in which panels. As mentioned earlier, this is the delicious task I've been drooling over. I want to write a novel because I like to write, and I want to create a graphic novel because I like to draw.
Some things to ponder as I make this major shift.
1. I've given myself time estimates for the creation of a pencil ready rough draft. Let's see how long blocking takes.
2. Will using my graphic lobes (visual cortex?) create as much dopamine as writing did? We'll see.
3. How will the addition of space and air and bodies and faces affect the text I've created? I'm not merely illustrating raw words. I'm illustrating words which have been crafted in anticipation of getting the graphic treatment. Writer's old saw, "Show, don't tell," is certainly apropos for graphic novels.
4. The template I've created for each page consists of six equal sized panels. Now that the writing is done I have the brain power to focus on changing, adapting, and morphing those six panels. Pages could become one large panel, two rows of one rectangle panel each, two rows each comprised of one panel plus two combined panels, and etc. etc. etc. As I sketch these out I'll post 'em here so you can see what I'm talking about.
5. Just as pictures were not entirely expunged from my brain while writing words, I suspect the characters yet to be created will not be entirely expunged from creating this stage. To use an exaggerated example, if I knew I had a ten foot tall character I'd be forced to create a stage that could accommodate a giant. Lacking such a character I'll be creating a normal sized class room. But that in turn requires that I not create any ten foot tall characters. In other words, I'm able to play with several variables as I create the stage for the characters.
6. Odds and ends: I'll be trying to incorporate skulls and hourglasses into the class room in homage to "vanitas" paintings of yore. I'm going to sneak in some M. C. Escher like images in homage to my hero. I'm going to put a window in the class room so the A.D.D. characters can stare out it. I'm going to link word balloons so one speaker need not be redrawn over and over. I'm going to do a lot of guessing letting my visual sense of what looks good be my guide. This is highly risky because I thought Comic Sans looked good and that just about killed me.
During the writing process I've tried my hardest not to think visually. I've forced my word making lobes to have precedence over my picture making lobes. I've not been entirely successful; visual images have sneaked into the making of this book.
But now, at long last, the words are as done as they're going to be. I suspect future proof readers will catch glaring gaffs and omissions and make editorial suggestions which I will welcome. But as of this evening I'm officially finished creating words, writing text, and telling stories. The novel part of this graphic novel is done. It's time for graphics!
This means I'm now going to look at 428 pages of Draft Three using my picture making lobes. I'm going to size up each page and arrange in my mind's eye panel adjustments, combinations, divisions, and settings. Character development isn't in the works yet. I'm merely plotting the stage, the rows of seats, the blocking, and whose face appears in which panels. As mentioned earlier, this is the delicious task I've been drooling over. I want to write a novel because I like to write, and I want to create a graphic novel because I like to draw.
Some things to ponder as I make this major shift.
1. I've given myself time estimates for the creation of a pencil ready rough draft. Let's see how long blocking takes.
2. Will using my graphic lobes (visual cortex?) create as much dopamine as writing did? We'll see.
3. How will the addition of space and air and bodies and faces affect the text I've created? I'm not merely illustrating raw words. I'm illustrating words which have been crafted in anticipation of getting the graphic treatment. Writer's old saw, "Show, don't tell," is certainly apropos for graphic novels.
4. The template I've created for each page consists of six equal sized panels. Now that the writing is done I have the brain power to focus on changing, adapting, and morphing those six panels. Pages could become one large panel, two rows of one rectangle panel each, two rows each comprised of one panel plus two combined panels, and etc. etc. etc. As I sketch these out I'll post 'em here so you can see what I'm talking about.
5. Just as pictures were not entirely expunged from my brain while writing words, I suspect the characters yet to be created will not be entirely expunged from creating this stage. To use an exaggerated example, if I knew I had a ten foot tall character I'd be forced to create a stage that could accommodate a giant. Lacking such a character I'll be creating a normal sized class room. But that in turn requires that I not create any ten foot tall characters. In other words, I'm able to play with several variables as I create the stage for the characters.
6. Odds and ends: I'll be trying to incorporate skulls and hourglasses into the class room in homage to "vanitas" paintings of yore. I'm going to sneak in some M. C. Escher like images in homage to my hero. I'm going to put a window in the class room so the A.D.D. characters can stare out it. I'm going to link word balloons so one speaker need not be redrawn over and over. I'm going to do a lot of guessing letting my visual sense of what looks good be my guide. This is highly risky because I thought Comic Sans looked good and that just about killed me.
Wednesday, April 4, 2012
The Characters Are Taking Shape
The last few days have been a blast creativity-wise.
The first draft of Ecclesiastes U contains many, many
pages of word balloons each of which are filled with dialog. While writing that
dialog I had no clue who the speakers were. I wrote without specific characters
in mind. It was a stream of consciousness process. I’d read a phrase from
Ecclesiastes in Mr. Q’s word balloon, then reflect, respond, and riff on each
phrase, writing down my rough ideas like mad and eventually typing them into the Publisher template of six panels per page.
I'm now sorting through and categorizing those word balloons
according to speaker. Some word balloons are best suited to the hedonist;
others are best suited to the scientific materialist. Some to the Teacher’s
Assistant. In the first 40 pages I’ve come up with 11 or 12 main categories of
comment meaning I’ll now have 11 or 12 main characters.
Here’s a pictorial survey of the convoluted process of creating
words before pictures.
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Here's page 11 of the first rough draft; speakers of each word balloon are unidentified |
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I drew a dozen or so random cartoon faces using a brush pen; the final drawing will be rendered in Micron .05 pen and then colored with Prisma Color pencils. |
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I cut and pasted those faces onto sheets for easy clipping |
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I scotch taped faces to appropriate word balloons in each panel (pages 1-40, so far) |
FYI: The guy in the first panel is Mr. Q. Panels 2, 3, and 6 is a rapper (Hispanic or black, haven't decided yet). Panels 3 and 4 is a cartoon depicting the Teacher's Assistant. As mentioned, there's no guarantee the final characters will look anything like this.
I was always under the impression one created characters
with values, histories, temperaments, and idiosyncrasies first. Then writers
put those characters together in a variety of situations and let
chemistry do the rest.
I on the other hand reversed the sequence. I first juxtapose
the philosophy of Ecclesiastes with the musings of university
students. This in turn creates reactions of puzzlement, anger, outrage,
confusion, humor, and so forth. And then finally, to make sense of those
reactions, I isolate the speakers according to character.
Here’s the challenge: Those thumbnail sketches look nothing
like the final character, size, gender, age, facial hair, hair dos, or attire.
Their facial expressions are inert and they’re all talking heads. The finished
product will include wide angle shots, long shots, close ups, facial
expressions, full body action (in a classroom), and color. These thumbnail
sketches are useful to distinguish one speaker from another but I am working
hard not to allow these pictorial references influence how the final characters
will look.
This is all wonderfully complicated. If there is an easier
way to create graphic novels I don’t know it…which is understandable. I’ve
never drawn one before.
Saturday, March 31, 2012
Let the Editing Begin!
I've laid aside my 69 hand drawn pages with doodles, scribblings, and first draft text and am now working exclusively with the 25 Publisher files, each page of which has six panels.
The first of those 25 files was opened this week for the first time since I wrote it last December. As mentioned, I did NOT review what I wrote on purpose; I wanted to "flesh out" the whole narrative arc first.
That first file (named EU1) contains the text from Ecclesiastes 1:1-11 and is 19 pages long. Here's what I'm discovering.
1. One of the characters in this fictional graphic novel speaks text that I did not write. This is perhaps unique in story writing. I am given dialog I cannot change, alter, or edit. Mr. Q speaks and I deal with it.
2. As a writer I react to, interact with, and make my actors act upon Mr. Q's words. Think of a grain of sand in an oyster....I hope to create pearls around that often aggravating irritation.
3. The me who interacts with Mr. Q has one brain, but that brain has neural multiplicity. Just like a shopper looks at a used car through various lenses (cost, mileage, color, MPG, leg room), I looked at Mr. Q's words through a variety of lenses, none of which was explicit or discreet. I just read quip from Mr. Q and jotted whatever came to mind. After 3 months I came up with 400+ pages of random reactions.
4. Now that I'm revisiting my random reactions I'm sorting through them, bunching them according to common themes, and shaping characters from those common themes. For example, many student quotes were silly, off the cuff comments (like Chandler on Friends). Other quotes were absurdly serious, deferring, and loyal to Mr. Q (like Dwight Shrute on the Office). Still other quotes were panicky and reactive (think of the anxious Chicken Little). There is also an aging hippie, a vegan foodie, and a scientific materialist who embraces atheism. There are also bit parts played by an agnostic, Earnest Hemingway, a pregnant student, and even me in a cameo role (a conceit I copy from Alfred Hitchcock).
5. This seems like an odd way to create characters. I've never taken a creative writing course or asked any novelists how they come up with their characters. Maybe they all start with words/point of view and then figure out age, gender, costume, back story, and appearance later. I somehow had the notion that writers start with a body and give it attitude and then words; I'm staring with words, giving the speaker of those words attitude, and someday will flesh them out in 2-D. (If this were a play or movie it'd be 3-D).
6. As I plow through those 19 pages of random quips and quotes I'm adjusting the size of the word balloons so they are uniform (Publisher has a nifty "shapes" tool which I use to outline the text boxes with round edged rectangles). I'm also mindful of pagination; I'll start EU2 with page 20.
7. I then printed a paper copy of those 19 pages and read and reread them all in one sitting trying to imagine the flow, how this narrative arc is getting launched, and the trajectories that are being established. Since this is the first scene, readers will be making many important assumptions, so I gotta get 'em right. I want all the loose threads to eventually be tied up.
8. The decision to not draw anything yet (faces, rooms, desks, lap tops, costume, etc) forces me to stick with character development via ideas. I'm imagining characters as pure thought (like Plato's or Jung's arch types). Only later will the word become flesh (or in this case, ink).
9. Since I do not plan on including any chapter divisions (a decision I may reverse), I do plan on helping readers distinguish each passage (what Bible scholars call a pericope) by coloring the backgrounds differently. In the case of EU1, text 1:1-8a will have a different color background from 1:8b-11.
10. Editing text on paper is easier for me than on a screen. Seeing my dialog on a page as future readers will see it (the finished product will be a book, not an eBook--another decision I may reverse), I have greater empathy with my readers. Consequently, I'm astonished at how much editing I did on EU1. The text is now (so it seems in this moment) crisper, snappier, and funnier. This is evolution at work; much of the first creation survived, but natural selection has not been kind to many other of those first words--extinction! The remaining words are fit for survival. During this geologic era at least.
It strikes me just now (as it often does when I mix metaphors or create clunky prose) that if I were an English teacher teaching creative writing I'd love to stumble upon this blog wherein students can listen to one guy's creative process.
But then, I've been overly influenced by that nutty quote by Edgar Allan Poe, "If you find yourself being burned at the stake be sure to jot down all your experiences." I not only love to create but I love to describe the creative process, an experience very unlike torture.
The first of those 25 files was opened this week for the first time since I wrote it last December. As mentioned, I did NOT review what I wrote on purpose; I wanted to "flesh out" the whole narrative arc first.
That first file (named EU1) contains the text from Ecclesiastes 1:1-11 and is 19 pages long. Here's what I'm discovering.
1. One of the characters in this fictional graphic novel speaks text that I did not write. This is perhaps unique in story writing. I am given dialog I cannot change, alter, or edit. Mr. Q speaks and I deal with it.
2. As a writer I react to, interact with, and make my actors act upon Mr. Q's words. Think of a grain of sand in an oyster....I hope to create pearls around that often aggravating irritation.
3. The me who interacts with Mr. Q has one brain, but that brain has neural multiplicity. Just like a shopper looks at a used car through various lenses (cost, mileage, color, MPG, leg room), I looked at Mr. Q's words through a variety of lenses, none of which was explicit or discreet. I just read quip from Mr. Q and jotted whatever came to mind. After 3 months I came up with 400+ pages of random reactions.
4. Now that I'm revisiting my random reactions I'm sorting through them, bunching them according to common themes, and shaping characters from those common themes. For example, many student quotes were silly, off the cuff comments (like Chandler on Friends). Other quotes were absurdly serious, deferring, and loyal to Mr. Q (like Dwight Shrute on the Office). Still other quotes were panicky and reactive (think of the anxious Chicken Little). There is also an aging hippie, a vegan foodie, and a scientific materialist who embraces atheism. There are also bit parts played by an agnostic, Earnest Hemingway, a pregnant student, and even me in a cameo role (a conceit I copy from Alfred Hitchcock).
5. This seems like an odd way to create characters. I've never taken a creative writing course or asked any novelists how they come up with their characters. Maybe they all start with words/point of view and then figure out age, gender, costume, back story, and appearance later. I somehow had the notion that writers start with a body and give it attitude and then words; I'm staring with words, giving the speaker of those words attitude, and someday will flesh them out in 2-D. (If this were a play or movie it'd be 3-D).
6. As I plow through those 19 pages of random quips and quotes I'm adjusting the size of the word balloons so they are uniform (Publisher has a nifty "shapes" tool which I use to outline the text boxes with round edged rectangles). I'm also mindful of pagination; I'll start EU2 with page 20.
7. I then printed a paper copy of those 19 pages and read and reread them all in one sitting trying to imagine the flow, how this narrative arc is getting launched, and the trajectories that are being established. Since this is the first scene, readers will be making many important assumptions, so I gotta get 'em right. I want all the loose threads to eventually be tied up.
8. The decision to not draw anything yet (faces, rooms, desks, lap tops, costume, etc) forces me to stick with character development via ideas. I'm imagining characters as pure thought (like Plato's or Jung's arch types). Only later will the word become flesh (or in this case, ink).
9. Since I do not plan on including any chapter divisions (a decision I may reverse), I do plan on helping readers distinguish each passage (what Bible scholars call a pericope) by coloring the backgrounds differently. In the case of EU1, text 1:1-8a will have a different color background from 1:8b-11.
10. Editing text on paper is easier for me than on a screen. Seeing my dialog on a page as future readers will see it (the finished product will be a book, not an eBook--another decision I may reverse), I have greater empathy with my readers. Consequently, I'm astonished at how much editing I did on EU1. The text is now (so it seems in this moment) crisper, snappier, and funnier. This is evolution at work; much of the first creation survived, but natural selection has not been kind to many other of those first words--extinction! The remaining words are fit for survival. During this geologic era at least.
It strikes me just now (as it often does when I mix metaphors or create clunky prose) that if I were an English teacher teaching creative writing I'd love to stumble upon this blog wherein students can listen to one guy's creative process.
But then, I've been overly influenced by that nutty quote by Edgar Allan Poe, "If you find yourself being burned at the stake be sure to jot down all your experiences." I not only love to create but I love to describe the creative process, an experience very unlike torture.
Wednesday, March 28, 2012
12 Angry Men
Both the 1957 original film and the 1997 remake of Twelve Angry Men enthrall me because the directors (Sidney Lumet and William Friedkin) were "forced" to create dramatic action inside one stuffy jury room! I wonder if they were familiar with Kierkegaard's famous line, "The more a person limits himself the more resourceful he becomes" (Either/Or).
Their amazing feat of cinematic legerdemain inspires me because the graphic novel I'm working on will take place entirely inside a university classroom. Can I use creative camera angles, close up/wide shots, and evocative poses/facial expressions to keep the plot from feeling cramped or bogged down?
These are the questions I'm grappling with as I near the completion of the second draft of dialog. I haven't started story boarding this thing yet; I gotta get the words right, first. I'm only 4 verses away from completion and I find my mind wandering from what the actors say to how I'll depict them saying those words.
My inspiration for drawing a graphic novel is Tin Tin's Herge (Georges Remi) but he had the whole universe as stage: cargo ships, deserts, the moon, under water, inside a mansion, etc. I will have only the classroom setting.
My plan:
Their amazing feat of cinematic legerdemain inspires me because the graphic novel I'm working on will take place entirely inside a university classroom. Can I use creative camera angles, close up/wide shots, and evocative poses/facial expressions to keep the plot from feeling cramped or bogged down?
These are the questions I'm grappling with as I near the completion of the second draft of dialog. I haven't started story boarding this thing yet; I gotta get the words right, first. I'm only 4 verses away from completion and I find my mind wandering from what the actors say to how I'll depict them saying those words.
My inspiration for drawing a graphic novel is Tin Tin's Herge (Georges Remi) but he had the whole universe as stage: cargo ships, deserts, the moon, under water, inside a mansion, etc. I will have only the classroom setting.
My plan:
- draw interesting characters with exquisite facial expressions who make snappy bon mots
- introduce Power Point slide shows for several lengthy passages
- give each student a lap top on which can appear in images as needed
- close ups/long shots
- movable "camera" angles
- the point of view needn't be fixed; we can look down upon or look up into each character
- colorful clothing/costume (I am losing interest in making this black and white; I think hand drawn with colored pencils will look nice; it'll be a ton of work but it's enjoyable work)
Such are my musings as I wrap up rough draft number 2.
Thursday, March 1, 2012
Dan Harmon's Community (TV show) and Me
I'm going to bootleg this outline. The students sit before Mr. Q who pontificates his philosophy. They begin in a zone of comfort. But they want something: relief from the tedium, negativity, boredom, and pessimism. They enter into an unfamiliar situation--a mind bending onslaught of absurdities, injustices, and philosophical quandaries. They adapt to it. They complain and moan but grit it out. They get what they want, their grade, but they pay a heavy price for it, namely, a paradigm shift in their thinking. The glib theists (who resemble Pollyanna) sober up. The glib materialists give pause. The glib existentialists learn of faith. The hedonists ponder purpose. The physicists ponder metaphysics. The metaphysical ponder physics. I hope a good time will be had by all and that they return changed.
Will I pull this off? We'll see.
Sunday, February 26, 2012
Tasks Accomplished So Far
I've read six commentaries on Ecclesiastes as well as a number of related works (I'm currently reading Man's Search for Meaning by Viktor Frankl and just finished Tom Sawyer where Mark Twain puts in Huck Finn's mouth these Ecclesiastic-like words, "Bein' rich aint what it's cracked up to be. It's just worry and worry, and sweat and sweat and wishin' you was dead all the time").
I've plotted the "story line" of the graphic novel as follows:
Setting: university classroom packed with students of all and no philosophical/theological persuasions.
Professor: Mr. Q. Q stands for Qoheleth, the author of Ecclesiastes.
Dialog: Mr. Q will stand in front of the class and his word balloons will contain every word/phrase of Ecclesiastes. Readers (hopefully) won't know his "lecture" is really taken from a written manuscript; few things are as boring as listening to someone read their speech. Students will then discuss with each other their impressions, reactions, and puzzlement over Mr. Q's unorthodox philosophy.
Title: I began calling the graphic novel ANGST 101. I then changed it to HAPPINESS 101. I dropped that and settled on ECCLESIASTES U. This is subject to change as well but that's the working title at present.
Humor: I'm no Conan O'Brien but I do aspire to balance the pessimism of Mr. Q's lectures with the wit and wisdom of class members.
Layout: As I create this classroom dialog between Mr. Q and a variety of students, I'm typing text into six panels in Publisher 8.5" x 11" (landscape). Mr. Q gets first panel, each of his sentences beginning with a capital Old English font. Student reactions take up the remaining five panels. Here's a sample taken at random.
Current status: I have written the dialog for Ecclesiastes chapters 1-6. I've six chapters to go.
I've plotted the "story line" of the graphic novel as follows:
Setting: university classroom packed with students of all and no philosophical/theological persuasions.
Professor: Mr. Q. Q stands for Qoheleth, the author of Ecclesiastes.
Title: I began calling the graphic novel ANGST 101. I then changed it to HAPPINESS 101. I dropped that and settled on ECCLESIASTES U. This is subject to change as well but that's the working title at present.
Humor: I'm no Conan O'Brien but I do aspire to balance the pessimism of Mr. Q's lectures with the wit and wisdom of class members.
Layout: As I create this classroom dialog between Mr. Q and a variety of students, I'm typing text into six panels in Publisher 8.5" x 11" (landscape). Mr. Q gets first panel, each of his sentences beginning with a capital Old English font. Student reactions take up the remaining five panels. Here's a sample taken at random.
Current status: I have written the dialog for Ecclesiastes chapters 1-6. I've six chapters to go.
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