Showing posts with label tasks done. Show all posts
Showing posts with label tasks done. Show all posts

Saturday, October 20, 2012

Tasks Out of Order

From Toon Art by Steven Withrow (p. 22)

After ten months of work on my graphic novel I stumbled onto this. It gave me a chuckle. The order of my tasks is very unlike Withrow's. I barged into the world of graphic novel-dom with eagerness but no map, all sail and no rudder, flailing about as a novice without the aid of a mentor. 

My order is as follows.

WRITING A STORY LINE: Write rough draft script (I originally toyed with writing a play but chose cartooning instead). Edit script, dialog, and the content of random word balloons. 

CHOOSE FORM: Choose format (page sizes and panel distribution). 

LETTERING: Data entry (creating and filling word balloons with text). Editing data entry (recreating word balloons with different font). 

CHARACTER DESIGN: Choosing shadowy characters who will speak the text in those word balloons. Assigning individual characters to each quote. Grouping like minded quotes into a narrative flow and continuity.

COMPOSITION: Printing further edited versions of text. Adding characters while improving characters. Drawing and posting on line rough draft for first readers. Stopping at page 35 and doing further character design. Adding narrators and 15+ more pages of rough draft. Sketching rough draft and coloring digitally.

Still to do: SKETCHING BACKGROUNDS AND COMPOSITION, COLORING, ALTER DIGITALLY, POST/PRINT

Creativity isn't easy to plot!

Sunday, April 15, 2012

Progress Update and Boomer Reflections

After a difficult week slogging through EU5 (Eccl. 3:1-15), I finished touching up the gen-y-affirming script, carefully positioned and outlined each word balloon, and attached appropriate characters to all the word balloons. 


Sample page from EU5 (page 74)


Then this weekend I finished EU6 (Eccl. 3:16-22) with script and characters. I'm happy with the results, confident that another edit or two will make a good script even better. 
Sample page from EU6 (page 96)

I've printed EU 7 (Eccl. 4:1-12) and EU 8 (Eccl. 4:13-16) with placed and outlined word balloons awaiting dialog editing and assigning speakers to each word balloon (my delightful project this week). 


What slowed me down last week was the realization that the dialog I'd created was straight from my boomer brain and too antiquated for my intended audience (20 somethings). Thankfully, I've got a character (working name: Aging Hippie) who will be my voice concerning all things 60s related. 


Interestingly, I watched The Way this weekend. The main character, Martin Sheen, is a man in his 60s who traveled to Spain and he met a woman in her 20s (?) who was angry and said to Sheen,

"Hey Boomer! You know, as in Baby Boomer? You have all of the signs of that desperate generation taking its last breath trying to screw the rest of us over one last time. The only thing missing from you, Boomer, is one of those stupid looking pony tails and collection of James Taylor songs on your ipod."
He said, "I love James Taylor, and I don't have an ipod."

I was somewhat taken aback by this jab. Either I'm naive, or blessed with friendly acquaintances in their 20s. I'm not used to being the butt of another's animosity. With no recollection of any attempt on my part to screw anyone over I feel I've been unjustly criticized. (Maybe I'm being too sensitive; after all, she didn't say it to me).


On my next edit I plan on expunging all gen-y, off-putting comments from my ancient brain. To replace them perfectly I'd need to interview current university students but do not plan on doing so. This project is growing in size and I'm going to sacrifice perfect dialog in favor of completion. A graphic novel with less than perfect dialog is better than no graphic novel at all. 


First draft: 68 or 69 large pages with hand written dialog.
Second draft: Publisher pages with six panels and typed dialog.
Third draft: Publisher pages with polished dialog and Scotch taped characters (EU6 brought me to page 97).


Sunday, February 26, 2012

Tasks Accomplished So Far

I've read six commentaries on Ecclesiastes as well as a number of related works (I'm currently reading Man's Search for Meaning by Viktor Frankl and just finished Tom Sawyer where Mark Twain puts in Huck Finn's mouth these Ecclesiastic-like words, "Bein' rich aint what it's cracked up to be. It's just worry and worry, and  sweat and sweat and wishin' you was dead all the time").

I've plotted the "story line" of the graphic novel as follows:

Setting: university classroom packed with students of all and no philosophical/theological persuasions.

Professor: Mr. Q. Q stands for Qoheleth, the author of Ecclesiastes.

Dialog: Mr. Q will stand in front of the class and his word balloons will contain every word/phrase of Ecclesiastes. Readers (hopefully) won't know his "lecture" is really taken from a written manuscript; few things are as boring as listening to someone read their speech. Students will then discuss with each other their impressions, reactions, and puzzlement over Mr. Q's unorthodox philosophy.

Title: I began calling the graphic novel ANGST 101. I then changed it to HAPPINESS 101. I dropped that and settled on ECCLESIASTES U. This is subject to change as well but that's the working title at present.

Humor: I'm no Conan O'Brien but I do aspire to balance the pessimism of Mr. Q's lectures with the wit and wisdom of class members.

Layout: As I create this classroom dialog between Mr. Q and a variety of students, I'm typing text into six panels in Publisher 8.5" x 11" (landscape). Mr. Q gets first panel, each of his sentences beginning with a capital Old English font. Student reactions take up the remaining five panels. Here's a sample taken at random.



Current status:  I have written the dialog for Ecclesiastes chapters 1-6. I've six chapters to go.