Their amazing feat of cinematic legerdemain inspires me because the graphic novel I'm working on will take place entirely inside a university classroom. Can I use creative camera angles, close up/wide shots, and evocative poses/facial expressions to keep the plot from feeling cramped or bogged down?
These are the questions I'm grappling with as I near the completion of the second draft of dialog. I haven't started story boarding this thing yet; I gotta get the words right, first. I'm only 4 verses away from completion and I find my mind wandering from what the actors say to how I'll depict them saying those words.
My inspiration for drawing a graphic novel is Tin Tin's Herge (Georges Remi) but he had the whole universe as stage: cargo ships, deserts, the moon, under water, inside a mansion, etc. I will have only the classroom setting.
My plan:
- draw interesting characters with exquisite facial expressions who make snappy bon mots
- introduce Power Point slide shows for several lengthy passages
- give each student a lap top on which can appear in images as needed
- close ups/long shots
- movable "camera" angles
- the point of view needn't be fixed; we can look down upon or look up into each character
- colorful clothing/costume (I am losing interest in making this black and white; I think hand drawn with colored pencils will look nice; it'll be a ton of work but it's enjoyable work)
Such are my musings as I wrap up rough draft number 2.
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